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Nouvelles du CRAFT

Cours CSCW: analyses avec "eye tracking"
Analyses intéressantes par nos étudiants
Posted by David Bréchet at 15:05
Nos meubles interactif sur la TV suisse romande
Nos projets autour de la "noise sensitive table" et de la "docking lamp" ont été présentés à la TSR (TV suisse romande):

Posted by David Bréchet at 15:00
ateliers de préparation de sa défense et sa soutenance de thèse
Les prochaines sessions de notre atelier 'Préparer sa défense et sa soutenance de thèse' auront lieu de 9h à 17h le 8 mars, et le 14 mars (celui-ci en anglais) à l'EPFL ; le 23 mars à l'UNINE, le 7 avril à l'UNIL et le 27 avril à l'UNIGE.

Cet atelier s'adresse aux doctorants en fin de thèse (pas plus de 3-4 mois avant). La participation est gratuite.

Plus d'informations et formulaire d'inscription en ligne à:

Posted by Ingrid Le Duc at 11:41
FIFO Appel à propositions
Le prochain appel à propositions pour le Fonds d'Innovation pour la Formation a été fixé au 26 mars 2007. Les détails utiles pour la soumission sont accessibles à l'adresse: http://formation.epfl.ch/page6752-fr.html.

N'hésitez pas à contacter Patrick Jermann (3 22 72) pendant la préparation de votre projet.
Posted by Patrick Jermann at 16:09
Effects of ‘Spatialized’ Communication in Tightly Coupled Work

M. Cherubini, P. Dillenbourg, and F. Girardin. Effects of ?spatialized? communication in tightly coupled work. Technical Report CRAFT-REPORT-2006-001, CRAFT - Ecole Polytechnique Fédérale de Lausanne, EPFL, Ecublens, Station 1, CH-1015, Switzerland, 2006. [pdf]


This technical report describes the advancements on our research on collaborative annotations of maps. Particularly, we are trying to answer the following research question: does making explicit the location references of the elements of a discourse enhance the participant?s understanding and the related problem-solving?

This paper contains recent advancements on the STAMPS project.

Techreport Spatializedcom

Posted by Mauro Cherubini at 9:44
faites évoluer l'enseignement
A tous les étudiants qui veulent faire évoluer l'enseignement:

il vous suffit de vous rendre à:


pour remplir le petit questionnaire d'évaluation de chacun de vos cours!
Posted by Jean-Louis Ricci at 14:17
Video Games meet Ubiquitous Computing: The Collective Simulation of a Human Being
Video Games meet Ubiquitous Computing: The Collective Simulation of a Human Being

by Prof Alexander Repenning

13th of December 2006, 14:00, BC 129

Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Surprisingly, student apathy is increasing while the general public increasingly reads popular science books and watches science TV programming. We have begun creating a new kind of infrastructure, called Collective Simulations, uniquely combining social learning pedagogies with distributed simulation technology. This infrastructure creates immersive learning experiences based on wirelessly connected handhelds. As part of the Mr. Vetro prototype, students learn about physiology through technology-enhanced role-play. Each group controls physiological variables of a single organ on their handheld computer. A central simulation gathers all the data and projects them. Collective Simulations allow students to learn about the intricacies of interdependent complex systems by engaging in discourse with other students and teachers.
Posted by Florence Colomb at 17:38
Eye-Tracking for Student Modeling in Exploratory Learning Environments
Eye-Tracking for Student Modeling in Exploratory Learning Environments
Cristina Conati

Department of Computer Science, University of British Columbia, Canada

Department of Information and Communication Technology, University of Trento, Italy

December 14th, 14:00, BC 129


Artificial intelligence has been successfully coupled with cognitive science and educational technology to devise Intelligent Learning Environments that provide computer-based individualized instruction. Providing individualized instruction involves building a model of student traits relevant to adequately tailoring the interaction, i.e., a student model. The relevant student traits may include simple performance measures (such as correctness of interface actions), domain-dependent cognitive traits (such as knowledge and goals) or meta-cognitive reasoning processes that cut across tasks and domains. Arguably, the higher the level of the traits to be captured, the more difficult it is to assess them unobtrusively from simple interaction events. This problem has generated a stream of research on using innovative sensing devices to enrich the information available to a student model.

In this talk, I will contribute to this line of research by presenting results on using on-line eye-tracking information to inform a student model designed to assess student meta-cognitive behavior during interaction with an environment for exploration-based learning. I will first describe the empirical work we did to understand the relevant meta-cognitive behaviors to be modeled. Then, I will illustrate the probabilistic model we designed to capture these behaviors with the help of on-line information on user attention patterns derived from eye-tracking data. I will show that gaze-tracking data can significantly improve the model?s capability to accurately predict student?s meta-cognitive processes and consequent learning, compared to lower level, time-based evidence. Time permitting, I will also discuss work we have done on using pupil-dilation information, also gathered through eye-tracking data, to further improve model accuracy.


Dr. Conati is an Associate Professor of Computer Science at the University of British Columbia, and she is currently spending her sabbatical year in the Department of Information and Communication Technology of the University of Trento, Italy. She received a ?Laurea? degree (M.Sc. equivalent) in Computer Science at the University of Milan, Italy (1988), as well as a M.Sc. (1996) and Ph.D. (1999) in Artificial Intelligence at the University of Pittsburgh. Dr. Conati?s research goal is to integrate research in Artificial Intelligence (AI), Cognitive Science and Human Computer Interaction (HCI) to make complex interactive systems increasingly more effective and adaptive to the users? needs. Her areas of interest include Adaptive Interfaces, Intelligent Tutoring Systems, User Modeling, and Affective Computing. Dr. Conati has served on program committees and as a reviewer for major AI and HCI conferences/journals, and she is program co-chair of User Modeling 2007, the 11th International Conference on User Modeling. She published over 40 strictly referred articles, and her research has received awards from the International Conference on User Modeling, the International Conference of AI in Education and the Journal of User Modeling and User Adapted Interaction.
Posted by Florence Colomb at 17:34
l'ABC de la communication par poster
un peu tard pour la journée de la recherche mais bien utile pour votre prochain poster , le dernier ABC du CRAFT
l'ABC de la communication par poster
est en ligne
Posted by Jean-Louis Ricci at 14:04
les prochains ateliers de formation des enseignants
mardi 14 novembre 14h - 18h, Université de Genève
mercredi 29 novembre 14h - 18h, salle BC 02
Posted by Jean-Louis Ricci at 12:19
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