(in conjunction with ICME 2011)
2nd International Work‐
shop on Hot Topics in 3D
‐ Hot 3D
Barcelona, July 15, 2011
Touradj Ebrahimi, EPFL, Switzerland
Disney Research, Switzerland
Steering Committee: Dinei Florencio, USA Murat Tekalp, Turkey Anthony Vetro, USA
Cha Zhang. USA
Ghassan Alregib, USA Marc Antonini, France John Apostolopoulos, USA Homer Chen, Taiwan
Gene Cheung, Japan Philip A. Chou, USA Minh Do, USA
Abdulmotaleb El Saddik, Canada
Peter Eisert, Germany Dinei Florencio, USA Yo‐Sung Ho, Korea Ebroul Izquierdo, UK
Marcus Magnor, Germany Enrico Masala, Italy Antonio Ortega, USA Marius Preda, France Murat Tekalp, Turkey Anthony Vetro, USA
Cha Zhang, USA
Zhengyou Zhang, USA Mårten Sjöström, Sweden Atanas Gotchev, Finland Thomas Sikora, Germany Francisco Morán Burgos, Spain Marc Pollefeys, Switzerland Margrit Gelautz, Austria
Aydin Alatan, Turkey Alexis Tourapis, USA Frederic Dufaux, France Lina Karam, USA
Peter Schelkens, Belgium
Karsten Müller, Germany
The 3D research community is at a potentially revolutionary point. From one side, 3D display technology is at the verge of becoming widespread and reasonably priced, and that includes autostereoscopic displays. From another direction, increases in computational power – including powerful GPUs – has allowed an ever-increasing realism in 3D scene generation. 3D audio in now often tightly integrated with 3D envi- ronments, including 5.1 (and higher) and even 3D soundfield reproduction. Haptic sys- tems are also being tightly integrated within 3D systems. Quality evaluation of 3D sys- tems itself is of great importance, and is also showing fast progress. Finally, new depth cameras, coupled with new 3D analysis and synthesis algorithms is close to enable commercial-quality 3D rendering of real scenes, instead of being restricted to synthetic scenes as in the past.
All these factors together create the “perfect storm”: an environment prone for an explosion of related technology and applications, with a speed of development that will not fit in the (slower) cycle of traditional conferences and journals. In other words, while appropriate venues for presenting research at advanced stages is plentiful, the 3D Multimedia community lacks an appropriate venue for receiving feedback during early or initial stages of the development of radical or potentially disruptive technology.
This is exactly the void that Hot3D tries to fill. After the enormous success of the first Hot3D workshop in Singapore, July 2010, Hot3D is already a premier venue, pro- viding an environment for lively discussion of early-stage, potentially disruptive re- search.
SCOPE AND FORMAT
Papers in all areas of Multimedia 3D are solicited. Early stage or preliminary re- sults from potentially disruptive technology is particularly encouraged. Full papers (up to 6 pages) will be published in the ICME proceedings.
Additionally, and maybe most importantly, position papers are solicited for short presentation and discussion of preliminary work or ideas. Submit a proposal of up to 2 pages, with a decision expected up to 3 weeks after submission.
The 1-day workshop will be held on Friday, July 15, and is co-located with ICME, the flagship multimedia conference sponsored by four IEEE societies. The workshop will be a unique opportunity to interact with other researchers working on 3D Multimedia. With an environment designed to facilitate discussion and feedback in early stage re- search, as well as forge new collaboration, this is an event not to be missed.
Submit Regular Paper (up to 6 pages) by: February 20, 2011
Notification of Regular Paper Acceptance: April 10, 2011
Camera‐Ready Paper Due: April 20, 2011
Position Paper (up to 2 pages) Submission: ASAP, up to May 15, 2011
Notification of Position Paper Accept.: within 4 weeks after submission
FOR MORE INFORMATION, PLEASE VISIT: